Post by Arwen Loup Garou on Dec 17, 2008 9:16:14 GMT -5
Here's a little history on the Loup Garou and their clan, or pack.
Like most wolves, the werewolves of the Loup Garou clan are not lone wolves, but travel instead as a pack. They're not your average werewolves either. The Loup Garou, a French term for werewolf, are a clan of gypsies. By now the clan has grown to staggering numbers, though in the beginning there were only a few. Those born into the clan are born as werewolves, and are taught to shift forms at a young age by the elders within the clan. They're steeping in magick, and use certain rituals as rights of passage. When those of the Loup Garou clan die, they become part of the munin, the spirits of the Loup Garou ancestors. The munin plays an integral role in the lives of the Loup Garou. They can cross the boundaries between this world and the next, some say they live between the worlds. They can aid young wolves in times of trouble, increase one's strength and stamina, promote healing, and even can come forth to exact vengeance in the name of all Loup Garou.
The Loup Garou's travel all over the world, their caravan known as Luna Garou to all outsiders. They worship the cycles of the moon, and all things in nature. Every member of the pack is like family, brothers, sisters, aunts, uncles, cousins, grandparents, nieces and nephews. There have been in the past, other lone wolves who've come to join the clan, and through ritual, became Loup Garou in more than just name. The moon holds no sway over when the Loup Garou shift, though most change forms to the wolf during the full moon as tradition dictates. They can communicate telepathically with any other being, but with other Loup Garou it's completely natural as they have no human voice in wolf form. They hold respect, loyalty, and values of honor in high regard. Once you're Loup Garou, you're always Loup Garou.
Some wolves leave before they come of age. Though none of the pack are fond of this, they will not venture to stop one from venturing out into the world for their own experiences. If one of the Loup Garou is kept away from the pack from infancy, they will not shift forms until puberty. The magick of the Loup Garou, and their control of the wolf part of themselves is legendary. They can shift with ease, at will, without pain. However, those that were not raised within the pack, will suffer great pain the first few times they shift.
The Loup Garou are reverent of all other animals, including humans. They hunt in the wild, and do not harm humans unless they are threatened. If a human hunter comes after the Loup Garou, he will not escape with his life. The Loup Garou do not change or infect others with lycanthropy, unless one is to be mated with someone outside of the pack. Again, there are rituals that go along with much ceremony to induct a new Loup Garou. Simply put, it's a variation of the initiation rights that all Loup Garou go through upon reaching puberty.
Like other packs or clans, the Loup Garou have a hierarchy. Arwen & Stryker's Grandmother is often looked to as the wise woman of the pack, though she is not the Alpha. Midian & Synge's Father, Cole is the Alpha, or head, of the Loup Garou. He is kind and just, and wields his position with strength and grace. The Loup Garou have heightened senses in either form, hearing and smell being much keener than the average human. Sight is also stronger, though in wolf form, these abilities increase tenfold. They also have incredible strength and speed, in either form, but like their senses, it increases as they shift. They can heal even the worst of injuries through shifting, though it would not save them from a mortal wound without the munin's aid. The munin have even been known to adjust one's shifting pattern, creating the beast that is more monster than wolf or man alone. Walking upright, the beast resembles what popular culture often depicts as werewolves. This shape is not a natural form for the Loup Garou, but an extreme advantage if they are fighting a losing battle with an especially powerful foe.
Once a Loup Garou hits adolesence, they age slower, giving them the illusion of hardly aging at all by the time they're technically middle aged. Most Loup Garou look roughly in their 20's, until well past their golden years. The Loup Garou can easily live to be hundreds of years old.
((More will be added later.))
Like most wolves, the werewolves of the Loup Garou clan are not lone wolves, but travel instead as a pack. They're not your average werewolves either. The Loup Garou, a French term for werewolf, are a clan of gypsies. By now the clan has grown to staggering numbers, though in the beginning there were only a few. Those born into the clan are born as werewolves, and are taught to shift forms at a young age by the elders within the clan. They're steeping in magick, and use certain rituals as rights of passage. When those of the Loup Garou clan die, they become part of the munin, the spirits of the Loup Garou ancestors. The munin plays an integral role in the lives of the Loup Garou. They can cross the boundaries between this world and the next, some say they live between the worlds. They can aid young wolves in times of trouble, increase one's strength and stamina, promote healing, and even can come forth to exact vengeance in the name of all Loup Garou.
The Loup Garou's travel all over the world, their caravan known as Luna Garou to all outsiders. They worship the cycles of the moon, and all things in nature. Every member of the pack is like family, brothers, sisters, aunts, uncles, cousins, grandparents, nieces and nephews. There have been in the past, other lone wolves who've come to join the clan, and through ritual, became Loup Garou in more than just name. The moon holds no sway over when the Loup Garou shift, though most change forms to the wolf during the full moon as tradition dictates. They can communicate telepathically with any other being, but with other Loup Garou it's completely natural as they have no human voice in wolf form. They hold respect, loyalty, and values of honor in high regard. Once you're Loup Garou, you're always Loup Garou.
Some wolves leave before they come of age. Though none of the pack are fond of this, they will not venture to stop one from venturing out into the world for their own experiences. If one of the Loup Garou is kept away from the pack from infancy, they will not shift forms until puberty. The magick of the Loup Garou, and their control of the wolf part of themselves is legendary. They can shift with ease, at will, without pain. However, those that were not raised within the pack, will suffer great pain the first few times they shift.
The Loup Garou are reverent of all other animals, including humans. They hunt in the wild, and do not harm humans unless they are threatened. If a human hunter comes after the Loup Garou, he will not escape with his life. The Loup Garou do not change or infect others with lycanthropy, unless one is to be mated with someone outside of the pack. Again, there are rituals that go along with much ceremony to induct a new Loup Garou. Simply put, it's a variation of the initiation rights that all Loup Garou go through upon reaching puberty.
Like other packs or clans, the Loup Garou have a hierarchy. Arwen & Stryker's Grandmother is often looked to as the wise woman of the pack, though she is not the Alpha. Midian & Synge's Father, Cole is the Alpha, or head, of the Loup Garou. He is kind and just, and wields his position with strength and grace. The Loup Garou have heightened senses in either form, hearing and smell being much keener than the average human. Sight is also stronger, though in wolf form, these abilities increase tenfold. They also have incredible strength and speed, in either form, but like their senses, it increases as they shift. They can heal even the worst of injuries through shifting, though it would not save them from a mortal wound without the munin's aid. The munin have even been known to adjust one's shifting pattern, creating the beast that is more monster than wolf or man alone. Walking upright, the beast resembles what popular culture often depicts as werewolves. This shape is not a natural form for the Loup Garou, but an extreme advantage if they are fighting a losing battle with an especially powerful foe.
Once a Loup Garou hits adolesence, they age slower, giving them the illusion of hardly aging at all by the time they're technically middle aged. Most Loup Garou look roughly in their 20's, until well past their golden years. The Loup Garou can easily live to be hundreds of years old.
((More will be added later.))